 See here for a video |
Prolog: Geodesic Racing Track (Only in long
version) The video prologue starts with a simulation of point waves on arbitrary
surfaces. Particles in a wave front move along the straightest curves on a surface,
so-called geodesic curves. The straightness property is visualized in the prologue by a
motorcycle which drives along a geodesic. It has a fixed steering wheel and does not need
to steer. The racing track is not curved for people who live on the surface. |
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Interfering Waves and Branched Texture Maps Point
waves on surfaces do overlap a number of times. This is in contrast to the euclidean case
where a wave front would be always circular and have a linearly increasing diameter. A
specific texture map technique was used to visualize the wave and especially the
interference between overlapping parts of the wave. |
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 See here for a video |
Introduction to Geodesics Geodesic
curves on surfaces are locally shortest curves. That means every small segment of a
geodesic is the shortest connection between the end points of the segment. In contrast to
straight lines in euclidean space there may exist a number of different geodesic curves
connecting two given points on a surface. |
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 See here for a video |
Special Phenomena on Surfaces A point
wave with origin on top of the torus will interfere at other parts of the surface. An
additional effect seen on surfaces is the development of singularities, although the torus
is a very smooth surface. This is a common phenomenon in the geometry of surfaces. The
caustics of the wave front are the singularities of the differential of the exponential
map. When using geodesics in numerical algorithms it is necessary to have a good
understanding of the behavior of geodesics and such singularities. |
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 See here for a video |
Geodesics on Discrete Surfaces In
numerics and visualization so-called discrete geometries are used and it is helpful to
define discrete equivalents of terms from smooth differential geometry. Discrete geodesics
on planar faces are just straight lines since the face is like a smooth planar surface.
The definition of a geodesic across an edge is an immediate consequence since both faces
can be made planar. |
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here for a video |
Straightest Geodesics across Vertices More
difficult is the definition of a discrete geodesic across a vertex of a discrete surface.
Here the notion of discrete geodesic curvature is used and the arguments are of more
technical nature. But the correspondence between geodesics and intrinsic light rays on
surfaces provides a simple heuristic how a geodesic would surpass a vertex. It would
bisect the total angle of the surface at a vertex. |
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 See here for
a video |
Discrete Surfaces and the Gauß Curvature On
discrete surfaces the curvature is located at the vertices and can be visualized by the
Gauß image. Namely, take the normal vectors of the faces around a vertex and parallel
translate them to the origin of a unit sphere. Then the vectors cover a certain patch on
the unit sphere whose oriented area is called the discrete Gauß curvature of the
polygonal vertex. It characterizes the intrinsic metric of the surface and is used in the
definition of discrete geodesic curves. |
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here for a video |
Point Waves on Discrete Surfaces Point
waves on discrete surfaces show similar phenomena as those on smooth surfaces. Here the
singularities of the wave are located at the isolated vertices of the surface. A wave
front branches there: the front from the right interferes with the front from the left,
and, additionally, there is a new front generated at the vertex. |
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Outlook with Application to Vector Fields The
video finishes with an outlook at further applications of geodesics. The straight line
property makes them a suitable concept also in numerical methods used for the integration
of vector fields on surfaces. In the final animation an initial noise textures is
transported along the integral curves of a height vector field. |