Jean-Daniel Boissonnat, David Cohen-Steiner, Bernard Mourrain, Günter
Rote, and Gert Vegter:
Meshing of surfaces
In: Effective Computational Geometry for Curves and Surfaces. Editors:
Jean-Daniel Boissonnat and Monique Teillaud, Chapter 5. Mathematics and
Visualization, Springer-Verlag, 2006, pp. 181–229. doi:10.1007/978-3-540-33259-6_5
Abstract
Meshing is the process of computing, for a given surface, a representation
consisting of pieces of simple surface patches, like triangles. This survey
discusses all currently known surface (and curve) meshing algorithms that come
with correctness and quality guarantees.
Erratum
In the definitions of ambient isotopy and isotopy
(Definition 1 and 2), the condition that the isotopy starts out as the identity has been forgotten:
γ(.,0) should be the identity map on its respective domain.
Last update: November 1, 2021.