1. Oswin Aichholzer, Franz Aurenhammer, Thomas Hackl, Bernhard Kornberger, Simon Plantinga, Günter Rote, Astrid Sturm, and Gert Vegter:

Seed polytopes for incremental approximation

In: Abstracts of the 24th European Workshop on Computational Geometry, Nancy, March 2008, pp. 13–16. (preliminary version)

2. Oswin Aichholzer, Franz Aurenhammer, Bernhard Kornberger, Simon Plantinga, Günter Rote, Astrid Sturm, and Gert Vegter:

Recovering structure from r-sampled objects

In: Eurographics Symposium on Geometry Processing, Berlin, July 2009, Editors: Marc Alexa, Michael Kazhdan, Computer Graphics Forum 28 (2009), 1349–1360.


For a surface F in 3-space that is represented by a set S of sample points, we construct a coarse approximating polytope P that uses a subset of S as its vertices and preserves the topology of F. In contrast to surface reconstruction we do not use all the sample points, but we try to use as few points as possible. Such a polytope P is useful as a seed polytope for starting an incremental refinement procedure to generate better and better approximations of F based on interpolating subdivision surfaces or e.g. Bézier patches.

Our algorithm starts from an r-sample S of F. Based on S, a set of surface covering balls with maximal radii is calculated such that the topology is retained. From the weighted α-shape of a proper subset of these highly overlapping surface balls we get the desired polytope. As there is a range for the possible radii for the surface balls, the method can be used to construct triangular surfaces from point clouds in a scalable manner. We also briefly sketch how to combine parts of our algorithm with existing medial axis algorithms for balls, in order to compute stable medial axis approximations with scalable level of detail.

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Last update: July 20, 2009.