Jean-Daniel Boissonnat, David Cohen-Steiner, Bernard Mourrain, Günter Rote, and Gert Vegter:

Meshing of surfaces

In: Effective Computational Geometry for Curves and Surfaces. Editors: Jean-Daniel Boissonnat and Monique Teillaud, Chapter 5. Mathematics and Visualization, Springer-Verlag, 2006, pp. 181–229. doi:10.1007/978-3-540-33259-6_5


Meshing is the process of computing, for a given surface, a representation consisting of pieces of simple surface patches, like triangles. This survey discusses all currently known surface (and curve) meshing algorithms that come with correctness and quality guarantees.

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Last update: May 13, 2016.