Jean-Daniel Boissonnat, David Cohen-Steiner, Bernard Mourrain, Günter Rote, and Gert Vegter:

Meshing of surfaces

In: Effective Computational Geometry for Curves and Surfaces. Editors: Jean-Daniel Boissonnat and Monique Teillaud, Chapter 5. Mathematics and Visualization, Springer-Verlag, 2006, pp. 181–229. doi:10.1007/978-3-540-33259-6_5

Abstract

Meshing is the process of computing, for a given surface, a representation consisting of pieces of simple surface patches, like triangles. This survey discusses all currently known surface (and curve) meshing algorithms that come with correctness and quality guarantees.

  PostScript file (gzipped)   pdf file (gzipped)
other papers about this subject
Last update: May 13, 2016.